More ill-advised Dungeons & Dragons adventure premises:
- hired by giant rats to evict gang of halflings from basement
- massive and indestructible but extraordinarily sluggish monster begins to destroy countryside very, very slowly
- animated skeletons successfully argue that vitalist language in city charter means anti-gambling statutes technically don’t apply to them; new graveyard casino disrupts status quo of criminal underworld
- asked to escort empty wagon to nearby city; journey complicated by imaginary monsters attempting to steal valuable nothing
- sapient magic items form labour union